Welcome to Cherryweapon.com, home of the brand new web series! Feel free to browse the content presented thus far and check out the articles below!
Entries in animation (2)
Sincerest apologies for the 2-year hiatus since the last post -_-. It's a crime, really. To sum it up, a lot of stuff's been going on since, so the series had to be put on the backburner. Other projects and commissions, learning of new programs, life events-you name it. Unfortunately, projects that pay the bills have to take priority. It's a bummer of a reality.
Also, the sheer amount of work to complete an episode working as a solo animator makes a regular release near impossible. Episode 1 was a great achievement for me to finish, but it also set a very misleading standard for the quality of the next episodes to come.
Still, this series is near and dear to my heart. I can guarantee you that the story waiting to unfold is vast and deep, and all I want to do is tell it. That being said, I propose a NEW APPROACH to the story-telling medium of Cherry Weapon. I ask everyone following the series to please bear with the changes.
Update! It's been about a month since the release of the first episode, so how's the progress of the second one?
Overall, moving very slowly. And it'll probably take a while to dish out the 3rd and 4th as well. All the animation sprites (characters and objects) and 3D sets (the backgrounds of each scene) still require building and final touches, but once a large amount has been created, the episodes should be dished out at a quicker, more solid pace. I would liken this to creating costumes and backdrops for a broadway show. I mean, once they're created, all the show needs is the actors to don the costumes, stand in front of the sets, and act out their parts, which can be done over and over. That's the overall goal of Cherry Weapon's release strategy. Until then, there's lots to do and I appreciate the patience to those eagerly waiting. The support is felt, and it will not go in vain. =)